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Pressing questions

de Dios [8] 2016-02-06 20:14:29
Musician

Who bought the art? you can tell someone else the thread.
Meow crete is clean so don't whine )

de Dios [8] 2016-02-06 20:16:49
Musician

Open other logs with meow


Ghazzzi [8] 2016-02-08 17:57:01
kiluminati
Are you planning to reset skilfuls and stats free in the near future?

Ловкий Вовка [8] 2016-02-09 12:45:32
https://capitalcity.icombats.ru/log/1159697?page=4 not built-in, with fbq[6] dividing under a nut.
what's up?

Pels [9] 2016-02-12 01:45:01
kiluminati
I understand that there are no answers, but I am ready to join the testing of formulas and a radical change from “gambling and luck” to logic and calculation with elements of luck.

Музыкант [9] 2016-02-13 16:33:14
half the club's ready. . .

de Dios [8] 2016-02-14 15:46:56
https://capitalcity.icombats.ru/log/1190139?page=1

for a couple of strokes, i lost the crit aka me

i've had this mess all night.

de Dios [8] 2016-02-14 16:41:23
The record has been deleted Androide [8]

kiluminati [8] 2016-02-15 10:48:16
I read this topic, try different versions of formulas on tests and still can not understand what is wrong. I have a request for all active players. Think and write about what is wrong. What you don't like and which way to dig. No emotions, swear words and logs. Only your opinion and suggestion (if any) We will start a dialogue in which we will not prove anything to each other, but will try to come to a common decision together. Let’s not go back to this topic.

Ivanes [8] 2016-02-15 15:39:51
kiluminati-draw me cool mt and everything will be like this

akfenix [10] 2016-02-15 15:42:33
To begin with, a naked character shouldn’t even have a 0.00001 percent chance of blocking the punch of a fully clothed critovician.

Ivanes [8] 2016-02-15 15:42:55
And if seriously, you do not please everyone - just do not worry, you will twist some - others will whine and so on in a circle!!!

Pels [9] 2016-02-15 16:13:57
I'll try to get started.
Formulas should have logically correct work, with some element of luck.
1. It is necessary to equalize the dependence of % on the stat, i.e. the vortex and the crit should have the same % per stat. Let’s say 1 intuition state should add 4mf krit, 4mf anticrite and 2mf antivorost. The same with 1 dexterity - 4mf of twist, 4mf of anti-turn and 2mf of anticrite. A total of 1 stat should add 10mf (conditionally). 3 Status of force should add +1 to the minimum and maximum damage, 3 Statue of endurance +1 to the armor. When calculating in formulas, use the calculation of strength, endurance, intelligence and wisdom, 1 stat = 5 mph (this is necessary for a more accurate calculation of tanks during distribution in battles). I'll explain. When receiving aps now we increase 1 of the parameters of dexterity or intuition thereby increasing, twist / twist, crit / anticrite, which is good for clean foresters or destroyers, but in this case, warriors and knights suffer, they are more important than the increase in antivorota and anticrite, respectively, which does not happen with the aps, so they begin to get worse in their anticlasses. The action of armor has a very strong run-up, it is necessary to at least reduce the probability of triggering armor from the values of 0-100% to the values of 50-100%, this will weaken the blows, but reduce the spread of the values of blows to the enemy, which will make the value of the damage more understandable. Tanks will immediately realize how much harder they hit than others. To level the class of anticrites, the knight should not receive critical blows from the Cretan, neither from the warrior nor from the destroyer, the maximum exchange of simple blows, as well as the Ak tank. Or the value of the AK should be higher than the possible crit of the destroyer. Level the class of antivorosovoy, so that it is almost impossible to dodge, blocked, but not dodged.

The destroyer must, on average, carry 2 of his anticlasses, the Templar and the warrior. A warrior must kill 2 of his own, a forester and a gladiator. Non-art destroyer should be 50-50 with an art warrior, etc.
The disgusting work of current formulas with small and large flights must be corrected.

-ызя- [9] 2016-02-15 17:19:01
Pels +

Музыкант [9] 2016-02-15 21:17:23
1. One player has 1000 twists, the opponent 500au - a difference of 500mf. Divide all indicators by 10 and the result should be a chance to trigger the formula. i.e. a player with an au must have a 50% probability of falling in the same way with crit and anticrite.
2. Tank damage and armor. It should not work 100% from zero. I saw a mosquito with a force of 65 beat 35, with an art club, and in response I hit him 70, also with an art axe.
3. Be that as it may, but the class plate should be even, it is necessary to correct the error there 100%. all in the end leave two guaranteed victories, two draws and two defeats. There should be no skewing in either direction.

4. To recruit a normal team of testers, you can even let everyone on the test, as does the same wargaming - go test skok hosh there. On the test, give everyone a bunch of everything and let the people there pervert as they can and want - and change the formulas there and test them. For example, the announcement on the test: testing the version of formulas No. 01 from 20 to 22 February. From 23 to 25, we test option No. 02 and so on. then choose the most successful and it is already finished to the maximum ideal state.
It's enough to start with :.

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