• General
  • About everything
  • Contests
  • News
  • Creativity
  • Gatherings
  • Clans
  • Suggestions
  • Errors
  • Complaints
  • Deals
  • Work
  • Paladins report
  • Criminal cases
  • Trash




« previous branch | https://forum.combats.online/forum/1 | next branch »


Pages:

Pressing questions

de Dios [8] 2016-02-02 13:21:43
fix the vertex in BS. Any wretched Crete drains the vertex

Ghazzzi [7] 2016-02-02 13:27:14
de Dios

You're just very bad.)

Ghazzzi [7] 2016-02-02 13:30:06
Sevens kill me, and he whines that, having an advantage in stats and donat, he doesn't bend "poor people." It's funny.

kiluminati [8] 2016-02-02 16:26:35
That's what you got here, cholivars evolved while I was away.

Ghazzzi [7] 2016-02-02 16:46:26
https://capitalcity.icombats.ru/log/1122639?page=5

10 people

2 teams of 5

2 sevens, 8 eights

two sevens for one team. .

Pels [9] 2016-02-03 02:07:39
Yesterday, there was a feeling that something was remade, and strongly.
https://capitalcity.icombats.ru/log/1120631?page=5
Tan puts me in one wicket, no chance. And then again. https://capitalcity.icombats.ru/log/1120762?page=4

Then I was carried away by Supreme without sneezing, with 1400 versus 1800. https://capitalcity.icombats.ru/log/1116030?page=2


Pels [9] 2016-02-03 10:54:12
Combat formulas in the game work exclusively based on the ratio of MF to Anti-MF. After comparing them, the percentage with which either the MF works or not is calculated.

The difference of even 50 MF is important. With small differences, the main battle takes place. At absolute values, the opponent's chance of luck decreases.
Synthetic fights (around 30,000 fights) and live test fights (over 1,000 fights) proved that the formulas work exactly as I described above.
_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Combat formulas should take into account not only the % ratio, but also the absolute difference. If you take into account the % and differences, then the formulas can be configured more logically. For example. The difference of 1000 mf and 500 mf is 50%, and the difference of 1000 and 450 is 45%, in percentage ratio it seems to be small, but in absolute it becomes less than half. How often should the crete be triggered with this difference? In fact, the difference of 1000k and 900ac, 1000k and 800ac, the Crete will arrive more often in the first case. 50 mf can be and play an important role, but with full mf 100 and 200, excuse me if the difference is 1000 and 800, 50 mf do not play such an important role, yes, should be taken into account, and with a difference of 2000 and 1500, about nothing at all.
The damage itself during a normal strike is calculated based on the damage that is prescribed by the player in the characteristics. Then the figure between the minimum and the maximum is calculated and the armor is subtracted. Please note that blows to different parts of the body have different damage. This depends on the amount of armor on these parts of the body and the specifics of the formula which, when hitting different parts of the body, calculates armor with different coefficients.
I'm not going to say yes. Let's try to calculate the damage to the mosquito.
107 strength + skillfulness somewhere 30+ damage of the gun +23+33, total minimum stroke 160
Armour of the enemy, for example, the maximum "belt armor: 57". Total minimum impact and maximum armor - 160-57 = 103 ... the maximum impact at 0 armor - 160 (never seen). The question that torments Komara, why he has blows on vortices and Cretes are 40?

Formulas work as they should. To remove the factor of luck and excitement from battles, I consider absolutely wrong step. I>
In no case can you remove the factor of luck, but it should not be dominant in the calculations.
Testing should be carried out not only on the basic sets, but also on the changed ones, let's say a set with aps and no, a set with stones and no. ... miracles are obtained ... and test fights should be not 1000 and not 10000, but 100,000, yes, a lot, yes long ... but only this will allow you to understand the logic of the formulas of logic, while there are few in the work, a bunch of examples when the krit ac dies from the krit au, the twist au in art dies from the twist of au without arts, not constantly, but periodically. There is almost no vortex class in the game, because it is not viable, it can not kill the vortex, the krita too.
What should be done with the dominant role of the antimf, why it is higher than the profile, why 10 anticrites work better than 10 crits?
In conclusion, we need to work in this direction. .

Pels [9] 2016-02-03 14:28:43
The two fights are the same.
The outcome is strikingly different, Pepsi can not be considered.

https://capitalcity.icombats.ru/log/1127911?page=6
I have 620 hp, Natala has 468, I have higher ... how so? https://capitalcity.icombats.ru/log/1127929?page=5


Музыкант [9] 2016-02-04 10:27:43
https://capitalcity.icombats.ru/log/1132801?page=5

out of 29 strokes - 1 hit, and then not by a twist ...
what art, what non-art hunters - do not get.

de Dios [8] 2016-02-04 11:11:35
what about mt? why do i cry clean drains 7 ? you want to say that everything is working correctly?
https://capitalcity.icombats.ru/log/1132989?page=11

slag in nature slag!!!

de Dios [8] 2016-02-04 11:21:48
Ghazzzi [7]

I'll keep saying that until people like you in a nutshell drain me.
If you think that MF works correctly and you in your kit should me every 3-4 beats, then let them make an opportunity for me to criticize people like you

de Dios [8] 2016-02-04 11:23:06
* get through every

ТАН ТОР [9] 2016-02-04 11:30:11
In a word. Exchanges. . ..
It is very difficult to point out errors without presenting not only the final formula with coefficents, but also an overly observable mathematical model of exchange. Perhaps it is even in the used random number generator ...
It is not clear whether the accumulated exchange statistics are used or not. What is not used in chaotas matrix of exchanges is understandable ...

That's what happens. Tournaments, Both Cretes. My AU 460; Pepsi vortex - 415. the final twist on the Statue of Dexterity 20 (my) and 25 Pepsi
https://capitalcity.icombats.ru/log/1132046?page=1
Dodges are possible. . .

Pels [9] 2016-02-04 11:48:19
https://capitalcity.icombats.ru/log/1132946?page=4
Swing trades, knocks 400 off me, losing 200 hp

ТАН ТОР [9] 2016-02-04 12:49:59
https://capitalcity.icombats.ru/log/1133297?page=1
2x2 Anticlass ))

Pages:


You need to log in to write on the forum