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Pressing questions

kiluminati [8] 2016-01-28 09:52:21
Dear players.

In this topic, I want to talk to all of you about the 2 most painful questions about game mechanics.

1. Formulas
2. Distribution in Chaotas.

Here I will explain in detail how fights work in the game. I hope that after that the flow of requests like “fix everything, as long as my character wins everyone” will subside.
Combat formulas in the game work exclusively based on the ratio of MF to Anti-MF. After comparing them, the percentage with which either the MF works or not is calculated.
In a further calculation, based on this percentage, plays a role of personal luck at the moment. This brings an element of excitement to the game, not just dry calculation. After all, you will agree, this is a game and there should be no excitement and interest in the game. Yes, there are classes that by definition are stronger than others because of their characteristics. For example, any dodge has a minimum chance of winning the earpiece, but it is. Minimum but there is.
This is the basis of the whole class anticlass system. In physical battles, you can win your anticlass, but the chance of 5-7% and then should be lucky. In chaotic battles, the chances change somewhat, because the fight is no longer 2 people, but the wall. Patience and the player’s ability to calculate his anticlass play a big role here. But this does not negate the share of luck in exchanges with your anticelssa. So any player has a chance to dodge an art earpiece, the chance is small but it is. And this chance is calculated separately at each exchange.

The only 2 classes that are knocked out of the general formula of calculations, when exchanged with each other, are KritAK and UvorAU. According to game mechanics, they are not anti-classes and have almost equal chances in a physical fight. If he is lucky, he dodges 5.6.7 times in a row, but if he is lucky and he hits, then with a chance of about 85-90%, he cries at him. Practice has shown that in battles 1 on 1 crit wins 25-30% of fights.

Based on the above, I want to convey to you the following truth: In the game, each fight is unique. Yes, the senior levels and those who have artifacts have an advantage over others, but any player has a chance to get into the top of the vortex or block the crit top of the crit.
Synthetic fights (around 30,000 fights were conducted) and test fights with live people (over 1,000 fights) proved that the formulas work exactly as I described above.
I often see in the general chat and on the forum statements: "Today, this class was twisted" or "Just in the formulas something changed." That's not entirely true. Formulas last ruled 2 months ago. No changes have been made since then.

Now a few words about character damage. According to the hierarchy of damage classes are distributed as follows: the weakest hits the Crete, the second place is the dodge and the leadership of tanks. This applies only to conventional strikes. Crete understates the usual blow based on the following fact - In Crete, it ignores all protective factors including armor and inflicts maximum damage. If the Cretan has a higher damage than the vortex, then it will introduce an imbalance in the battles.
The damage itself during a normal strike is calculated based on the damage that is prescribed for the player in the characteristics. Then the figure between the minimum and the maximum is calculated and the armor is subtracted. Please note that blows to different parts of the body have different damage. This depends on the amount of armor on these parts of the body and the specifics of the formula which, when hitting different parts of the body, calculates armor with different coefficients.

I ask you not to litter the forum with similar topics, game chat phrases like "Your formulas are shit" and paladin chats with complaints.
Formulas work as they should. To remove the factor of luck and excitement from battles, I consider it absolutely wrong step.
If anyone has a desire to throw out emotions, please in this topic. Whenever possible, I will listen and talk to everyone.


Now a little bit about distribution in chaotas. This is a real problem. We work on this issue regularly and try to balance matchmaking. I want to thank everyone who fills in the neighboring topic on the forum ( Chaotian layout (forum) ). This topic helps to identify inaccuracies in the calculation and try to correct them.

Sorry for the grammar and punctuation. It was written in a fit of feeling.


Third [9] 2016-01-28 10:02:59
Thank you very much for the detailed explanations

de Dios [8] 2016-01-28 10:03:25
many bukafs ) who won that?

Чеширский Кот [7] 2016-01-28 10:05:04
Gotcha. . Let's keep rolling

Pels [9] 2016-01-28 10:08:00
Thanks for the long-awaited post.
I know about test and synthetic fights, only I want to note that it is also necessary to conduct battles with different levels and Persians with Apas and not, then the picture will be more accurate, because sometimes such miracles will come out that it becomes scary. In general, formulas with bots work perfectly, with OV too, there are no complaints. But in chaota yes ...
Can you take into account not only the percentage, but also absolute values? Because the difference of 100 mf (1100 and 1000) sometimes matters more than the difference of 800 mf (1800 and 1000)
kiluminati [8] : Разница даже в 50 МФ играет значение. При маленьких разницах и происходит основной бой. При абсолютных значениях, уменьшается шанс противника на удачу.

kiluminati [8] 2016-01-28 10:08:22
Flood in this topic will be removed in the future. Whoever reads it will understand why.

Androide [8] 2016-01-28 10:14:43
What is the current formula (or logic) for the distribution of chaotas into teams?
kiluminati [8] : Высчитывается вес персонажа исходя от его мф, брони, силы, класса. Все переменные имеют свой коэффициент. После этого строиться таблица по убыванию веса и по одному распределятеся за команды.
kiluminati [8] : вопросы по распределению прошу писать в соседнюю тему.

Sudden [9] 2016-01-28 10:25:36
Thanks for the clarification!

akfenix [9] 2016-01-28 11:17:37
Yesterday the issue was raised and there was quite an active discussion of another point, on the issue of damage.
The vortex and crete have, in indicators, equal damage. The question is, why, if you assume that the Crete should have less of it? does it not make sense to correct this moment by elementary display of the Less damage in the Cretes in its characteristics, while preserving the impact itself. I will explain: now krit and Uv have the same damage +-1 units. But! Crete, maximum, hits 60.. and Vert sculpts for 70.

Next, we're talking about armor. Yesterday, the position was put forward that a swirl strike on a tank at 60-70 is normal, since the effect of max damage + min armor works. Allegedly, the tank compensates for this with armor and HP. Allegedly, then can pass 3 strokes on 10-13. Of course, I understand everything, but when this epic "-70" happens at an important moment, it does not give excitement, but a negative "how so"... And the question arises: what kind of armor and what kind of HP (not such a great difference in HP and the phrase "a tank can throw a few stats in the rear - not quite logical). Again, the verts are chicly tied to a single parameter: agility. Cretes for intuition. And tanks will have to balance between strength / parameter of their class / endurance, because now they do not kill their class at the expense of their belongings
kiluminati [8] : Одинаково одетые уворот и крит не могут иметь одинаковый урон. У крита урон всегда будет меньше. расчет силы удара я уже описал выше, оно так считается и никак по другому. К вопросу об азарте и танках. Танк - это убийца своего антикласса, и с этой задачей он справляется на ура. На счет редких ударов по 70, монета имеет 2 стороны. танку негатив а увороту азарт и позитив. Зачем вы стремитесь видить только с плохой стороны?

Third [9] 2016-01-28 11:23:13
15:43 Sudden frightened TAN TOP and struck -71 [557/751] on the legs is 70+ stroke and the Cretes

https://capitalcity.icombats.ru/log/1094198?page=1

akfenix [9] 2016-01-28 12:13:01
I answer the question, "Why do you aspire?" Again, I'm not whining, I'm looking at perspective. Of course, this is my vision, and as some will say, only I am not happy with something.
Here you see, just gave the example of damage on 71.. i.e. already the damage of the Crete = equal to the damage of the vert. . . .

You are trying to consider the moment when the clan will be mixed into the clan. Can you imagine how this epic excitement can play out? Now, online, allows you to pay more attention to the issue of balance. There is time, and what to do when a greater number of mixes, such "neodidannost" will be many times more? it will be more often striking and increase the negative. And the results of the negative we all know (albeit it is from another play, but the change of the laba in the stage of prosperity hit us). Let me root more than others for the project and try to write about everything, but I do not want to be left without people who I like, simply because they are heated by a similar situation.
I am not saying that everything should be according to the scheme: krit-ak kills only krit-au and tank-au. What I'm saying is that the formula should be as soft as possible in every fight. After all, we all understand that due to the number of fights, such cases are sporadic ... but! And it is worth, Imho, to look ahead and take into account the existing / possible risks.
kiluminati [8] : Нет не равен, во первых он с артовым мечем и не надо артовый меч сравнивать с гос топором. Во вторых считать урон по единичным ударам тоже не стоит. 71 удар крита - это скорее относится к повезло а не вот у крита такой урон. Представляю как может сыграть эпичность азарта и прекрасно представляю, что люди дающие бой в клан варе должны уже быть прекрасно уведомлены в специфике боев в целом и понимать что может что то пойти не так как они этого хотят. Ведь посудите сами в любом бою есть фактор удачи. Даже в жизни чемпион по карате в уличном бою споткнулся об камушек и порвал связки в колене. И это вполне реальная история. Точно так же и у нас в бою может случится любая случайность, но шанс этой случайности в зависимости от классов и мфов уменьшается или увеличивается.

akfenix [9] 2016-01-28 12:13:47
I forgot to answer the question: Because everything good here is taken for granted. That's right. The good should not be seen as a celebration.
kiluminati [8] : Удача восприниматься как должное не должно. это просто воля случая.

akfenix [9] 2016-01-28 12:35:51
It is not equal, first of all it is with an art sword and it is not necessary to compare an art sword with a state axe. I>
70 beat only twists with an art axe
In the second, it is not necessary to count the damage on single strikes either. 71 krita - this rather refers to luck and not here in Crete such damage

So we say about the verts that they have not stable damage.

Afterwards, I heard you. I promise to be restrained in this matter. Well, I will put ready-made examples in some topic on the forum, although I think we should somehow involve everyone in this. Someone is lazy, someone does not care, someone keeps himself. One is not a warrior in the field.
I won't dial enough docs - good; I'll dial - as long as it's not in vain or late.
kiluminati [8] : Я потерялся в нити мыслей по урону. Мы обсуждаем урон в целом и то что у крита он в любом случае ниже верта. В примере ВП это урон крита 71 и это единичный случай.
kiluminati [8] : По остальному я же писал про эмоции и т.д. в основной части. Все у кого накопилось сюда. Лично выслушаю и пообщаюсь.

akfenix [9] 2016-01-28 12:47:08
I was lost in the thread of thought for damage. We discuss the damage in general and the fact that the Crete in any case it is lower than the Vert. In the example of GP, this is damage to Crete 71 and this is an isolated case. I>

The thread of the thought was that the dodges fly out damage at 71.. not always ... then the question arose why it does not happen in the Cretan. You said that it will not be - Crete beats weaker.
After that, we see that Crete also beats like a vert. I figured it meant no less damage to Crete. . .
There were no complaints about average damage. It was about the epic cases of "spiritual" blow from the vert.
All right, I got it for myself.
Thanks.
kiluminati [8] : Эпические случаи душевного удара есть у всех, но эпический душевный удар у верта все равно будет больше чем у крита. это математика и показатель максимального удара у верта больше чем у крита.
kiluminati [8] : Не за что. Обращайтесь. Я тут буду со всеми общаться и на пальцах все объяснять. Или мне что то донесут и я внесу правки в игру.

Музыкант [9] 2016-01-28 13:18:23
The Destroyer and the Hunter...
All Hunters tell me, well, I have a lot of dodges, and you do not have a completely au. The counter-question about the fact that they do not have an ak as well as a krit au is not taken into account, they say you hit first, and then already crit.
It turns out that in the class table, the hunter has 3 pluses, and the destroyer has 3 minuses. Bringing the balance between the two classes into a draw is, Imho, the main task!! Show me at least one knight on the 9th level!!! - in fact, there is no one, because the hunter copes with the Crete perfectly. He must catch Cretes with about the same regularity as he doesdges... where it is and how to fix it is the tenth thing, but it is simply necessary to do it.
Only the Knight must bring down the Destroyer, not the Hunter. The last one has to hit a draw!
kiluminati [8] : Еще раз читаем и вникаем. "Единственные 2 класса, которые выбиваются из общей формулы расчетов, при размене друг с другом - это КритАК и УворотАУ. По игровой механике они не являются друг другу антиклассами и имеют почти равные шансы при физическом поединке. Если везет увороту он уворачивается 5,6,7 и т.д. раз подряд, но если везет криту и он попадает, то с шансом около 85-90% он критует по нему. Практика показала что при боях 1 на 1 крит выигрывает 25-30% боев."
Музыкант [9] : Я это читал... Это констатация факта... Вопрос в другом, что планируется с этим делать?
kiluminati [8] : Ничего. Это так и должно быть.
kiluminati [8] : И прошу в моей теме не злоупотреблять комментариями. Тут только я пишу так.

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