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Enchantments and their requirements

akfenix [9] 2016-01-27 16:45:06
Dear ones, please explain to me... what the hell are the verts and tanks not losing 5 stats at a point, and the Cretes MUST lose 5 stats pumping into endurance??????? ?

The_Royal [8] 2016-01-27 16:46:02
Akfenix +

Ferrari [9] 2016-01-27 16:50:28
do you think that's why they don't get killed

akfenix [9] 2016-01-27 16:55:43
i think very subtly the essence was noted: and on the topic - 25mf antimf solve with such shit formulas.

Pels [9] 2016-01-28 01:49:50
but don’t be silly, 25mf doesn’t solve anything

akfenix [9] 2016-01-28 06:55:06
However, it is a subject for dialogue "about the injustice of this world." If we need to, we will throw 5 stats in the out. Not like that, irrevocably :

Музыкант [9] 2016-01-28 08:20:03
i already wrote that in sentences. . .

kiluminati [8] 2016-01-28 11:20:29
It's simple. Based on the overall picture of the balance and damage that the Cretan receives when sharpened. The most painless application of these 5 stats is to distribute them to endurance.
Swords won't change.

akfenix [9] 2016-01-28 12:30:23
I get it. Then let's look at another moment. That is, on the 7th sword sharpening does not affect the damage? in my opinion, it does not require 5 tints.

kiluminati [8] 2016-01-28 12:50:30
It's the same way. But not so painfully manifests itself in conjunction with other uniforms.

Ideologically, when developing 9lv uniforms and balancing it, it was taken as a constant. that the vert 30 takeaway, the tank 45, the Cret 30 for the sharpened Crete 35.

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Topic closed by moderator.