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Surroundings of the city

Мусорщик [8] 2016-01-21 10:57:55
thoughts

Third [9] 2016-01-21 11:46:14
introduce the profession.

extracting resources from which to make things, potions scrolls.

come up with all the recipes, state stop replenishing systematically.

For example, let miners mine ore, blacksmiths from ore make armor. let hunters get the skins of animals, tailors of them sew belts and so on. Let gatherers collect grass and papyrus. alchemists from them cook elexires and draw scrolls.
3rd icon of the profession near the slope and the clan.
gradation by skill in the chosen profession: novice-student-adept-master-grandmaster. the higher the status, the more \cooler the extraction of solutions or the time spent on the implementation of things.

introduce to miners\hunters\gatherers pickaxes\onions\onions 3 types: iron +1 mining\silver +2 to production\gold bark +3 to production.
iron for 2-8 ur, beginner - adept.
silver for 8+ ur master-grandmaster
Gold-9+ any status in the profession.

Introduce blacksmiths \ port \ alchemists hammer blacksmith \ tailor's head \ alchemist's cauldron.

Introduce for each profession its location for the extraction of res \ work: mine, forest, field, blacksmith, etc.
statuses in the professional are increased for a successful mine / mining / cooking / sewing.
Novice can not mine mitrill, master can. adept can not sew a belt of level 9, master can. a student can not make an ingot from gold ore, etc. The higher the status in the professional, the higher the level of production / speed of work, the more res can be collected, the rarer resources to collect to dig.

Invent resources (coal, copper ore, silver ore, gold, mitrillic, hare skin, squirrel, wolf, fox, bear, dragon, plantain, blueberries, strawberries, mushrooms, etc.)
from ore to make ingots, from skins skin, from grass papyrus, from berries paint.

The miner extracted ore, sold to the blacksmith, the blacksmith made ingots from the ore into the forge. The hunter got the skins, sold the tailor, the tailor sewed the gloves from the skins. The collector collected the berries, sold the alchemist, the alchemist boiled red paint from strawberries, black blueberries, painted a scroll of clone and deception on the papyrus. We sold the players stuff.
Trade, market, self-sufficiency, time, money, interest in the game not only as a process of combat, but also other achievements.
Someone in the day at work can not fight, and every 10 minutes to enter the numbers on the production without problems, for example, from the phone it is easier than to fight or go through the maze. The increase in online content.

Supreme [8] 2016-01-21 11:48:49
Think in perspective about cave things.
And then all in the same sets, all the same mf, no variety. Now start thinking, and do it later, at 100-120 online at least

akfenix [9] 2016-01-21 11:51:15
Thought 1:

Make a clan quest, tie my sentence:

Against crafting, armoured weapons. Got a go. There are arts.

Introduce NPS to cook potions in his boiler. Remove boilers for self-cooking potions.

Enter turnip quests/experience/scrolls of trauma/skipping/kr treatment, which will be performed by moving around the location and killing mobs/walking on the map and communicating with the NPS.

Introduce a "neighborhood boss" who will sleep in a random place every 12 hours. It must be found, I will skim the coordinates of others (only the Klansmen, as a competition) - for the victory of experience-repeat-buffets. To tie the experience to the victory, not the damage done, so that it would be profitable for everyone to go for it: a hitman, a damager, a marinader. . . .
I went on thinking

ТАН ТОР [9] 2016-01-21 11:54:45
Perhaps everything... if the final stage of the chain of specialties will be the receipt of Ekras (turnips), preferably the type of Ekrocheks (turnips) with the possibility of transfer.

НАТАЛА [9] 2016-01-21 11:55:17
all palladine suggestions are complete nonsense

ТАН ТОР [9] 2016-01-21 11:57:14
For miners - an increase in crafting, for masters a decrease in ingredients

Markiz de Sade [8] 2016-01-21 11:57:22
what do i think i can say to you and so to say who from what game the idea pulls

Roger [8] 2016-01-21 11:58:06
cave for 9+
lake - the type of field to be
in tom's house, let there be some exchange shop for teeth or something for elika scrolls, etc.

Мусорщик [8] 2016-01-21 12:05:32
the top was created for another

Мусорщик [8] 2016-01-21 12:05:57
i thought you would tell me what was going to happen

Мусорщик [8] 2016-01-21 12:06:36
then let's see what you want

Third [9] 2016-01-21 12:08:10
I thought you'd say what you thought was going to happen )

Locations (mine, smith, forest, etc.) for collecting resources and processing them for further production into necessary things for players - things, scrolls, etc.

akfenix [9] 2016-01-21 12:11:56
What's the matter, Kostya?!


ТАН ТОР [9] 2016-01-21 12:12:31
i thought you would tell me what was going to happen.


Organization of labotrope-to-turnip processes)) + extraction of missing elements. ;-

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Topic closed by moderator.