Tournaments
1. Introduce a slightly different system of delays and rewards.
Relegation in the first round - 25 reputations and entry to the next tournament at once.
In the second - 100 reputation and a delay of 1 hour.
In the final: the loser - 250 reputation and 3 hours of delay, the winner - 500 reputation and 6 hours of delay.
Profit - everyone will have at least some motivation to enter the tournament - to get the same 25 reputations. This is despite the fact that now the reputation is worth its weight in gold.
About the game
1. Introduce different achievements.
Achievements in the form of icons in player information.
Let's say we take the same tournament.
For example:
1 degree - win 10 tournaments
2 degree - 25 tournaments
3rd degree - 50 tournaments
4th degree - 100 tournaments
5th degree - 250 tournaments
You can do that with anything.
Restoring HP in battles with other players, killing monsters in a cave, winning BS, defeating Ent separately, winning the chaotas, defeating the OB, winning the Colosseum. You can think of a lot of things. And for each achievement of each degree give +5, 10, 15 HP.
An example is my CP level = 590. If I reach 1 degree, I will always have 595 HP. And so on.
Profit - again, the direction of players is to play, not sit in the TZ.
2. I'm sitting there wondering why
...
3. Well, I have long suggested making buffets daily.
When offered, everyone began to bomb, they say, why is it necessary, etc.
Why not?