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Chronicles of Comfortable Gameplay. Issue #14

kiluminati [4] 2015-11-25 17:33:39
Dear players!

According to your numerous requests, changes were made to the game formula.

From this moment, a more sensitive miscalculation of the MF operation with a large difference between MF/Anti-IMF.

Now the fights will become more dynamic and fair for you.

With respect, Administration of the Fight Club Project. 
We work to make you comfortable playing!

OppO [8] 2015-11-25 17:34:30
we'll see

Pels [8] 2015-11-25 17:34:37
Hallouia

- СуМсКоЙ - [8] 2015-11-25 17:35:16
let’s see if we’re going to see

Хасан [8] 2015-11-25 17:35:19
more information about formulas with examples, nothing is clear now

The Secret [7] 2015-11-25 17:36:17
good news. Thank you

Just like that [7] 2015-11-25 17:36:18
in time for the bloody hot! :

Zauruss [8] 2015-11-25 18:03:38
Appreciated... 7 level of crit/anticrite beats me with crit =)

Музыкант [8] 2015-11-25 18:05:04
imho, you need to add twists and reduce the damage to all axes... at least 3-5

Хохол [8] 2015-11-25 19:17:34
Musician

Well, if you're evaluating paladin axes, yeah, my stomping averages 20. . .

akfenix [8] 2015-11-25 20:11:18
i'd say mat..let's keep quiet...cool. . .

Хохол [8] 2015-11-25 20:57:23
Let me just say, I dodge with Matt. evasiveness: 912 dies from a destroyer with 4 trades from a warrior with 3, now I think to google and look for something normal, thank you for the game.

Noof [7] 2015-11-26 10:48:58
It is strange that I die from AU dodges for some reason

Noof [7] 2015-11-26 10:56:07
but with the AK tank on almost equal terms

Third [8] 2015-11-26 11:41:03
Formulas changed only when calculating the MF / Anti-IMF, when their difference is more than 2x. All other ratios remained unchanged.

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