Dear players!
According to your numerous requests, changes were made to the game formula.
From this moment, a more sensitive miscalculation of the MF operation with a large difference between MF/Anti-IMF.
Now the fights will become more dynamic and fair for you.
With respect, Administration of the Fight Club Project.
We work to make you comfortable playing!
OppO
[8]
2015-11-25 17:34:30
we'll see
Pels
[8]
2015-11-25 17:34:37
Hallouia
- СуМсКоЙ -
[8]
2015-11-25 17:35:16
let’s see if we’re going to see
Хасан
[8]
2015-11-25 17:35:19
more information about formulas with examples, nothing is clear now
The Secret
[7]
2015-11-25 17:36:17
good news. Thank you
Just like that
[7]
2015-11-25 17:36:18
in time for the bloody hot! :
Zauruss
[8]
2015-11-25 18:03:38
Appreciated... 7 level of crit/anticrite beats me with crit =)
Музыкант
[8]
2015-11-25 18:05:04
imho, you need to add twists and reduce the damage to all axes... at least 3-5
Хохол
[8]
2015-11-25 19:17:34
Musician
Well, if you're evaluating paladin axes, yeah, my stomping averages 20. . .
akfenix
[8]
2015-11-25 20:11:18
i'd say mat..let's keep quiet...cool. . .
Хохол
[8]
2015-11-25 20:57:23
Let me just say, I dodge with Matt. evasiveness: 912 dies from a destroyer with 4 trades from a warrior with 3, now I think to google and look for something normal, thank you for the game.
Noof
[7]
2015-11-26 10:48:58
It is strange that I die from AU dodges for some reason
Noof
[7]
2015-11-26 10:56:07
but with the AK tank on almost equal terms
Third
[8]
2015-11-26 11:41:03
Formulas changed only when calculating the MF / Anti-IMF, when their difference is more than 2x. All other ratios remained unchanged.
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