Dear players!
The main innovation today is the modified timeout system in combat. Timeout now appears only with the last live opponent in battle, in other cases there is an unresponsive (without the ability to block or dodge) strike. The countdown begins with the death of the penultimate opponent.
Other changes:
- Combat private messages are highlighted in a different color
- Switching to "to" mode is disabled when re-clicking on clan/combat privat.
- The algorithm for calculating the experience for the Common Enemy/Evil Spirit has been changed.
The hanging of poached clones has been fixed.- The system for changing the enemy in combat has been changed.
The administration of the project "The Age of Fight Club".
We work to make you feel comfortable playing!