Красавица
[6]
2015-10-17 20:04:18
I'm reading sentences. Every second: “And let us be free only for what we are.”
People want freebies. Admins are good online. Is it really helpful?
Option: give everyone, for example, increased experience on the formula 1% for 5 players online. 50 players in the game → 10% experience bonus and so on.
This will give a working maximum: 500 simultaneous players → double experience.
This is a solid number, so you can call it a “growth bonus” where players were directly interested in the number of players playing at the same time.
JusticePower
[7]
2015-10-17 20:07:01
+ as a temporary measure
- in perspective
Feel the Power
[7]
2015-10-17 20:07:29
more experience will give a rapid growth of characters that will lead to the fact that there will be only high-levels, which leads many who came here to know. .
lerick
[4]
2015-10-17 20:07:42
you can give me an online experience
lerick
[4]
2015-10-17 20:08:56
and yes, if you swing in chaotas - there is no experience for online, and if you just hang - then in a day by the level of pizzzz
Красавица
[6]
2015-10-17 20:37:22
More experience will give a rapid growth of characters that will lead to the fact that there will be only high-level, which leads to what many who came here know.
It's too late to drink Borjomi. Up to 7 people fly in a day. The experience modifier isn't big enough to make life scary. To 250 Expa 6 turned into 500 Expa – it is necessary that the server was logged 500 people. It's a tough ass. 275 exps for 50 players. 300 expas for 100 players. The numbers are small. It should not lead to an imbalance.