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Something inspired me

OppO [8] 2016-02-29 05:14:59
Dear players, dear administration.

I re-read the topic “A little about the painful” and decided to add a few thoughts.
1. About artifacts.
We have clans in the game, many have arts. But here's what I noticed - there are no clan artifacts.
Please consider this idea.
Put in the game clan artifacts for reputation. Since there are armor, cannon, and rings as artifacts, it is possible to make it clan-like to examples of helmet, pepper, shield. How do you divide artifacts? We have three main classes: tank, crete and vert. It means making clan artifacts on the tank, the Crete and the Vert.
As an example, I would suggest:
Cost of three shields: 500,000 clan reputation - for levels 7-8
Cost of three shields: 700,000 clan reputation - for levels 9 and above
Which leads us to the question - how to earn a reputation clan? 2. Clan, reputation and everything else.
I suggest you do the following for your clan reputation. Convert the received reputation for labs, tournaments, OV, for clanvares into goods.
How? for labs, turinras, colosseum, OV - to introduce a tax, which establishes the head of the clan from 5% of the received turnips to, well, no more than 10%. Thus, if there are 10 people in the clan, they have a total of 1000 turnips per turnip, with a tax of 10% - 100 turnips goes to the clan reputation. Players, respectively, receive not 1000 turnips but 900.
What does that do? Well, first of all, joining a clan does not become a simple formality of choosing a slope. Second, it’s nice when the clan has its own artifacts, and the clan is a team. Thirdly, those who save for their own individual arts can continue to save, nothing terrible will happen. The clans for war have an indicator of belligerence. Link this indicator to the rating of clans and take into account, for example, the distribution or priority of receiving arts or other bonuses. Now suppose that the clan has accumulated turnips for 3 arts. And then for three more - no problem - the more turnips in the clan - let not limit the number of received arts specifically clan levels. I do not consider it necessary to reach the level of the art clan.

3. Taxes.
I know a lot of people will throw a slipper, but I have to say it.
Dear administration. If not difficult, then in the management of the clan please enter the button "Tax". It is desirable that this tax would consist of 2 parts: loans and turnips.
Set the tax in the range from say 0% to 10% for turnips and loans.
If turnips I described a little above, then how I see the tax on loans.
A lot of people go digging, BA. The path, from everything that falls from there and that the player then sells in the state machine, deducts the amount (5) of tax and drips into the clan treasury. I don’t think that the amount of 20-40 credits from the sale of res in the state will be so unaffordable for the player. Especially for the clan.
To set the percentage of the tax - let the head of the clan decide, or as anyone else is accustomed - can by democratic vote. So I think we're going to make the game a little bit more lively.

Please speak. And if it is not difficult, I ask you to put at the end of the answer:
1 plus or minus - i.e. agree/disagree
2 also
3 the same.

With respect.

boloka [8] 2016-02-29 05:20:17
+

graver4ik [9] 2016-02-29 05:20:59
1. -
2. -
3. =

VarguS [8] 2016-02-29 05:21:43
1. +
2. +/-
3. -

-Хаген- [8] 2016-02-29 05:34:38
In general, the idea is good, but I think it is too early for clan arts. On taxes, I agree, it would be very convenient

akfenix [10] 2016-02-29 05:36:10
1. -
2. -
3. -

Pels [10] 2016-02-29 05:46:56
1. x, early
2. x, early
3. hz, perhaps

Резкий [8] 2016-02-29 05:56:13
1. early
2. follows from the first
3. +, not as a percentage of what has fallen, but as the chapter will start

Резкий [8] 2016-02-29 05:57:34
1 and 2 should be entered when the online rises to say 400-500 people

de Dios [9] 2016-02-29 07:18:31
it's probably a little early.
i have not yet strengthened the persian.


-ызя- [9] 2016-02-29 08:03:43
1. x, early
2. x, early
3. hz, perhaps

DinomAn [9] 2016-02-29 10:13:26
1+
2+
3 not yet

Supreme [9] 2016-02-29 10:16:14
1. A little later.
2. The same time as 1.
3. You can, but it's different.

ksax [8] 2016-02-29 10:16:39
1. I agree, the art clan is still early they will clearly make an imbalance.
2. Good idea, but it is very difficult to calculate will / bonus - abilik.
3. You can regulate it without a software function, I don't see the point.

OppO [8] 2016-03-02 10:09:13
don’t forget to post your opinions

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