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Personal storage and clan arsenal.
-Хаген-
[8]
2016-02-05 08:00:04
It is necessary to increase the functionality of the personal storage and arsenal of the clan.
1. Add the ability to leave in personal storage not only things but also resources and spells.
2. The clan arsenal, open access to the arsenal through the clan tab, add the ability to remove personal belongings left in the arsenal from the clans, even if the person who took them is not in the game, the same opportunity is needed by the head and the player responsible for the arsenal of the clan, for things bought from the treasury.
Can someone add something?
Pels
[9]
2016-02-05 08:02:57
1. don't need this. Resources are sold, herbs - 4 types, does not interfere, scrolls should always be at hand, only clothes remain, and he fits there perfectly.
2. It has long been asked to finalize the functionality of the clan arsenal, until apparently not before.
This is not the first time I remember a couple of things.
And with the admin response.
Tern-OFF
[7]
2016-02-05 10:39:31
+
kiluminati
[8]
2016-02-25 18:07:09
We are working on expanding the functionality of clans. Arsenal included.
-Хаген-
[9]
2016-03-09 14:54:11
during the war, everyone should see the time of the beginning and end of the war, the stuffed warrior and how much the enemy scored.
clan messages should come to the clan chat, and not hang in the tab (clan telegraph)
arts bought by the player, for turnips, should be tied to the buyer, bought for ec, tied with the possibility of removing the binding for 5-10% of the cost of art, but arts purchased at the expense of the treasury should be in the arsenal, for any clan player who is suitable for art class
limit on items taken for arsenal 4 maximum 5 items per player
Supreme
[9]
2016-03-09 15:36:04
+
OppO
[8]
2016-03-09 17:01:55
Hagen
What is the value of the money purchased?
Do you want to introduce a tax? :
OppO
[8]
2016-03-09 17:05:18
Hmm.
If we talk about the arsenal at all. .
In principle, I believe that it probably makes sense to limit the time to fit things from the Arsenal clan.
By number? There's two things. And in principle, I do not agree that it is necessary to introduce any limit on the number. This will give you the opportunity to calmly see which class you are more comfortable playing.
-Хаген-
[9]
2016-03-10 07:50:22
Perhaps the introduction of a tax, and the discretion of the head and members of the clan.
And in general, if we hope for the best for this project and the emergence of the possibility of buying ekras for credits.
Limiting the number of things in my opinion is necessary, since the player must also make efforts to develop his kit, and not rely only on the arsenal, 4-5 things with stones in his class, and so it is not very bad for the 7 LVL character, just joined the clan.
Or you can give the head the function of distributing the number of things to the players, you two, you three, and you young sawed down the site for the clan for you the whole set, for example.
OppO
[8]
2016-03-10 16:03:39
4-5 things with stones in your class, and so not bad for the character 7 Lvl, just joined the clan. (c)
Perhaps the introduction of a tax, and the discretion of the head and members of the clan. (c)
Do you find any contradictions?
If we establish that the head of the clan can do what he wants in terms of taxes, then the question is... why not do what he wants for the development of players who are in the clan?
Or you can give the head the function of distributing the number of things to the players, you two, you three, and you young sawed down the site for the clan for you the whole set, for example. (c)
That's what you might agree with. . .
OppO
[8]
2016-03-11 13:01:32
A clan arsenal is something at the moment.
A maximum of 5 things can be taken from there. . .
What do you need it for?
Once again, we reached 12-13 levels here. . .
All of them have millions. . .
What's the point of an arsenal if you don't put newcomer kits in there?
Рамчик
[9]
2016-03-11 13:03:33
A beginner has enough loans to buy his kit
OppO
[8]
2016-03-11 13:07:22
Dima...
The presence of kits in the arsenal makes it possible to choose the class that you like the most.
And using the law on transactions - no more than 30 days.
I would suggest limiting the time to fit things out of the arsenal - but as long as there are no normal laws - this is all talk in favor of the poor.
Personally, I was lucky, I managed to change class without losing credit.
Some people don’t...
And the ability to use kits from the arsenal is precisely the ability to minimize errors.
Conclusion: More satisfied players, higher online
You merchants. . .
Кот Базилио
[7]
2016-03-11 13:08:43
I didn't understand anything, but I liked the idea of testing the kits.
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